But I think it isn’t a case of saturation, but more that Stealth is undergoing an identity crisis similar to that of an adolescent. It took its first baby steps into the big money game world with Metal Gear Solid in ‘98, but then 13 years into its life cycle, Splinter Cell: Conviction suddenly showed the genre getting all shy and unsure like a teenager. Am I Stealth or Action? Who do I want to impress? Does Sam Fisher’s hair style look right? These are all questions that it couldn’t quite answer, making the rest of us slightly unsettled with its apparent paranoia. Gamers like to be given a good time, not tell the game how to, after all.
You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.